In the games industry these two key factors are very different to any industry. Games can almost have any content they want in them, games have stealing, murder, war, use of illegal drugs, sex, graphic images, killing of civilians the list goes on, but the games industry has been relatively unhurt by using such things in games the popular game Grand Theft Auto, which has drugs trafficking and you had the ability to hire prostitutes, was one of the most popular games of 2009/2010, it cause outcry amongst parents but yet people still bought it, why ? Well very simple Age Ratings, in the video games industry much like the film industry games are rated for the ages they are suitable for, so if they are really bad then they are rated 18, but as with the issues of many films younger people always manage to get hold of them, via online shops or their parents allowing them, the age rating is just for purchase not for playing.
Where a boys account was cancelled by his mother and in a fit of rage the boy screams and tears up his room. But this is only a mild case people have been known to attack other people who abused then online.
So game developers want to make their game engrossing and addictive, but at the moment there are no laws to say how long a game can run on for or what it must take into consideration, Nintendo currently advice users for take regular breaks, a message will appear saying take a break is a user has played for too long, so Nintendo although they are not required to took this ethical issues into account, that users need a break, and should not be in front of a screen all day.
Another ethical issues is violence, there is a vast array of violent games currently on sale, and one of the most controversial was “Manhunt” where users hunt other people and kill them, these could be innocent people, and you would kill them in the most awful ways. This was rated 18, but in America around when the first manhunt was released two players loved it so much they got guns and went on a two hour long killing spree, before police shot them on the scene this lead the British Board of Film Classification to ban the second game instalment even though the game developers had edited out the most violent parts of them game, the ban was lifted in 2008.
So this does show games can be too violent, but games such as Call of Duty and Homefront are currently the bestselling games of all time, where you are at war with other countries. In one scene you kill innocent people. So game developers must make sure the games aren’t so bad that they can pervert someone, this ethical issue of not killing children in games or police or civilians is still strong today with not games involving children being attacked or killed, but the game developers have started to push this boundaries, as they know people will still but the game online regardless of if they can be it in store if it is good enough.
The representation of gender and religion is sensitive in films but in games it is not so much but it depends on the developer and the title, no games have currently abused a type of gender or race, as this is illegal, but games have provoked religious outcry with “Devil May Cry” where they claim Jesus was the devil and was banned in the US for 1 week before a court ruled it was just fiction. So devleopers do take into account ethical issues with race and gender but still religions I a touchy subject for many people as many people do follow some sort of religion.